Achievements & the Ledger
Every Steam achievement and Ledger feat, and what each one unlocks.
The Ledger records feats across all voyages. The first group are the Steam achievements; the rest are Ledger feats that unlock layouts, rooms for custom loadouts and more. Hidden achievements are blurred: click one to reveal it.
Steam achievements (102)#
Win your first ship battle.
Pay off the Tallow Hen's debt.
Defeat the Collector.
Beat the Collector without paying the debt.
Unlocks: Revenue Cutter NineReach Act II.
Reach Act III.
Reach the Shard Coast.
Unlocks: Deep SeamReach the Marchholds.
Reach the Highwilds.
Unlocks: Clan outcast captainReach the Cogholds.
Unlocks: LamplighterReach the Unlicensed Reaches.
Reach Act IV.
Unlocks: Second RowReach the Crown Peak.
Unlocks: Disgraced noble captainReach the Free Muster.
Reach the Hush Front.
Defeat the Tallowmere.
Defeat the Tollgate.
Defeat or calm the Stormmother.
Calm the Stormmother instead of killing her.
Defeat the Orrery.
Defeat the Pale Regatta.
Win the Exhibition.
Break the Crown blockade.
Defeat the Cistern and deliver it to your patron.
Win on Fair Winds.
Win on Trade Winds.
Win on Crosswinds.
Win with Brand mark 5 or higher.
Win with Brand mark 10 or higher.
Win with Brand mark 15.
Deliver 10 contraband crates across all runs.
Unlocks: Night RunnerCarry 5 wild casters to safety across all runs.
Unlocks: CandlewickWin a battle with three of your own rooms burning.
Unlocks: Emberkin lineage & the KilnPut out 20 fires in one run.
Unlocks: Lutrine lineageSail 5 passages through the Hush in one run.
Unlocks: Chiropteran lineageCarry a golem core home from a ruin.
Unlocks: Quickener wild castersRepair 30 hull in one run.
Unlocks: Shaper wild castersOwn 3 devices at once.
Unlocks: The Cogholds & Gnome exile captainWin an aerie trial.
Unlocks: TalonreachWin a run with 20 or more unspent crystal.
Unlocks: Gray HeronWin a battle using only spells.
Unlocks: Academy washout captainProtect a wild caster from an inspection.
Unlocks: Wild caster fugitive captainCapture a ship by defeating its whole crew.
Accept an enemy's surrender.
Sell the Shard.
Fill the Shard to 12.
Have 8 or more crew aboard.
Hold 500 silver at once.
Reach heat 10.
Reveal a hidden knack.
Two crewmates bond over a shared table.
A crewmate meets their totem in the dream well.
Witness a wild caster's Last Cast.
Cast 100 ship-scale spells across all runs.
Defeat 50 enemy crew across all runs.
Have ten names on the memorial wall (The Unannounced), across all voyages.
Complete a dungeon delve.
Find all seven Surveyor's Pages.
Unlocks: The Break endingWin a run without losing a single crewmate.
Win a ship battle while your ship is Heavy: her load is 90% to 100% of her lift (Overweight does not count).
Reach Act III without your ship ever being Heavy or Overweight (a load of 90% of her lift or more).
Fly the High route 10 times in one run.
Kill 5 enemies aboard their own ship in one battle.
Stop an enemy shot or disk with a counterspell.
Have a mage overdraw a spell in a fight (the Overdraw button: 10 health, and it may leave a scar).
Have a mage run out of mana (Exhausted).
Drift on a ley current with no crystal.
Win with the Tallow Hen.
Win with Revenue Cutter Nine.
Win with the Deep Seam.
Win with the Lamplighter.
Win with the Talonreach.
Win with the Second Row.
Win with the Night Runner.
Win with the Candlewick.
Win with the Kiln.
Win with the Gray Heron.
Win with three different ships.
Win with all ten ships.
Deliver 3 contracts in one run with the Tallow Hen.
Unlocks: Tallow Hen layout BCapture a ship with Revenue Cutter Nine.
Unlocks: Revenue Cutter Nine layout BHold 50 crystal at once with the Deep Seam.
Unlocks: Deep Seam layout BOwn 3 constructs at once with the Lamplighter.
Unlocks: Lamplighter layout BKill 3 enemy crew aboard their own ship in one battle with the Talonreach.
Unlocks: Talonreach layout BWin a battle using only spells with the Second Row.
Unlocks: Second Row layout BDeliver 3 contraband crates in one run with the Night Runner.
Unlocks: Night Runner layout BCarry 2 wild casters to safety in one run with the Candlewick.
Unlocks: Candlewick layout BPut out 15 fires in one run with the Kiln.
Unlocks: Kiln layout BSail 8 ley-current passages in one run with the Gray Heron.
Unlocks: Gray Heron layout BComplete a Daily Charter.
Patch up your ship with your own hands in a hideout in the front.
Break away from the front's pursuer.
Take a vault's prize and its seal.
Defeat a vault's Warden.
Take all five seals in one voyage.
Room feats (22)#
Win a ship battle. Opens the Keel's upgrades for custom loadouts.
Unlocks: The Keel's upgrades in custom loadoutsHave 10 Flow in the Hearth. Opens more Flow for custom loadouts.
Unlocks: More Flow in custom loadoutsDodge 5 shots in one voyage. Opens the Helm's upgrades for custom loadouts.
Unlocks: The Helm's upgrades in custom loadoutsBreak away from a fight. Opens the Drive's upgrades for custom loadouts.
Unlocks: The Drive's upgrades in custom loadoutsHave your wind shield stop 10 shots in one voyage. Opens the Ward Loom for custom loadouts.
Unlocks: The Ward Loom in custom loadoutsSink a ship with your guns. Opens the Battery Deck for custom loadouts.
Unlocks: The Battery Deck in custom loadoutsCast 10 ship-scale spells in one voyage. Opens the Casting Room for custom loadouts.
Unlocks: The Casting Room in custom loadoutsWin a fight with a construct working. Opens the Construct Bay for custom loadouts.
Unlocks: The Construct Bay in custom loadoutsPut a crewmate aboard an enemy ship by a harpoon line. Opens the Boarding Harpoon for custom loadouts.
Unlocks: The Boarding Harpoon in custom loadoutsHeal a crewmate in the Infirmary during a fight. Opens the Infirmary for custom loadouts.
Unlocks: The Infirmary in custom loadoutsPut out a fire with the Deluge Tanks. Opens the Deluge Tanks for custom loadouts.
Unlocks: The Deluge Tanks in custom loadoutsHave a locked door hold a boarder. Opens the Bulkheads for custom loadouts.
Unlocks: The Bulkheads in custom loadoutsLook inside an enemy ship from the Lookout. Opens the Lookout for custom loadouts.
Unlocks: The Lookout in custom loadoutsHave 5 crew aboard. Opens the Quarters for custom loadouts.
Unlocks: The Quarters in custom loadoutsFly 10 passages with a Galley aboard. Opens the Galley for custom loadouts.
Unlocks: The Galley in custom loadoutsDeliver a contract. Opens the Cargo Hold for custom loadouts.
Unlocks: The Cargo Hold in custom loadoutsStow a crate or a passenger in a Smuggler's Nook. Opens the Smuggler's Nook for custom loadouts.
Unlocks: The Smuggler's Nook in custom loadoutsHave a mage rest in the Still Room for 1 passage. Opens the Still Room for custom loadouts.
Unlocks: The Still Room in custom loadoutsRefine a flask in the Refinery. Opens the Refinery for custom loadouts.
Unlocks: The Refinery in custom loadoutsBuild a device at the Tinker's Bench. Opens the Tinker's Bench for custom loadouts.
Unlocks: The Tinker's Bench in custom loadoutsHave the Vitality Chamber hold a fallen crewmate. Opens the Vitality Chamber for custom loadouts.
Unlocks: The Vitality Chamber in custom loadoutsTake a prisoner alive. Opens the Prison for custom loadouts.
Unlocks: The Prison in custom loadoutsShip layout feats (23)#
Have 5 crew aboard at once with the Tallow Hen.
Unlocks: Tallow Hen layout DClaim a bounty with the Tallow Hen.
Unlocks: Tallow Hen layout ETake a prisoner alive with Revenue Cutter Nine.
Unlocks: Revenue Cutter Nine layout DBeat 2 bosses in one run with Revenue Cutter Nine.
Unlocks: Revenue Cutter Nine layout EComplete a delve with the Deep Seam.
Unlocks: Deep Seam layout DRepair 20 hull in one run with the Deep Seam.
Unlocks: Deep Seam layout EWin 8 fights in one run with the Lamplighter.
Unlocks: Lamplighter layout DOwn 5 devices at once with the Lamplighter.
Unlocks: Lamplighter layout ECapture 2 ships in one run with the Talonreach.
Unlocks: Talonreach layout DReach Act III with the Talonreach.
Unlocks: Talonreach layout ECast 30 ship-scale spells in one run with the Second Row.
Unlocks: Second Row layout DReach Act III without losing a crewmate with the Second Row.
Unlocks: Second Row layout EHold 300 silver at once with the Night Runner.
Unlocks: Night Runner layout DReach heat 8 with the Night Runner.
Unlocks: Night Runner layout EHave 6 crew aboard at once with the Candlewick.
Unlocks: Candlewick layout DWin 6 fights in one run with the Candlewick.
Unlocks: Candlewick layout EDefeat 8 enemy crew in one run with the Kiln.
Unlocks: Kiln layout DReach Act III with the Kiln.
Unlocks: Kiln layout EBreak away from 3 fights in one run with the Gray Heron.
Unlocks: Gray Heron layout DReach Act III with the Gray Heron.
Unlocks: Gray Heron layout EFill a ship's EXP bar.
Unlocks: That ship's custom loadoutQuestline feats (21)#
Finish a questline.
Finish 5 questlines across all voyages.
Finish 15 questlines across all voyages.
Finish 40 questlines across all voyages.
Finish a rare questline.
Finish a questline that began with a job.
Finish a questline that began with a tip bought in a tavern.
Finish a questline that began with a chance meeting.
Finish a questline that began with something found after a fight.
Finish a questline in a later region than the one it began in.
Finish 3 questlines in one voyage.
Have 5 questlines under way at once.
Come by a weapon that only a questline gives.
Hold 3 relics at once.
Hold 8 relics at once.
Claim a bounty.
Claim 10 bounties across all voyages.
Claim 25 bounties across all voyages.
Claim a bounty of rank 4.
Finish a hunt by bringing the target in and claiming the bounty.
Finish a hunt without claiming its bounty: take the target's offer, or turn on whoever posted it.
Boarding feats (9)#
Bar a room with a Barricade and have it stand while they hack at it, until it comes down by itself.
Wreck one of their systems with a crewmate nobody saw.
Have your Brass Weevil wreck one of their systems.
Find and destroy an enemy Brass Weevil aboard your ship.
Take a ship by boarding without a single blow landing on your boarders.
Haul two or more of your crew home with one Fall Back.
Put one of their crew down with a Backstab.
Have your Watch Hound find something unseen aboard your ship.
Use three of Barricade, Shield Wall, Pin and Rally in one fight.
Prison feats (7)#
Take an enemy alive and hold them in your Prison.
Recruit a prisoner into your crew.
Hand five prisoners to the law, over any number of voyages.
Sell a prisoner to the underground.
Hold three prisoners at once.
Deliver a captain wanted alive from your own cell.
Let a prisoner who is no outlaw go free in a town.
Magic feats (5)#
Train a mage to Practiced Counter: their counterspells work 75% of the time.
Train a mage to Perfect Counter: their counterspells always work.
Stop three shots or disks with counterspells in one fight, and win it.
Win a fight in which your counterspells missed three times.
Stop a shot and turn back a boarding disk with counterspells in the same fight.
Endless feats (13)#
Win a voyage and sail on in Endless.
Clear 1 area in Endless, hard.
Clear 3 areas in Endless, hard, in one voyage.
Clear 5 areas in Endless, hard, in one voyage.
Clear 10 areas in Endless, hard, in one voyage.
Clear 20 areas in Endless, hard, in one voyage.
Clear 3 areas in Endless, relaxed, in one voyage.
Clear 10 areas in Endless, relaxed, in one voyage.
Clear 25 areas in Endless, relaxed, in one voyage.
Clear an area in each of the nine regions in Endless, across all voyages.
Beat every one of the nine bosses again in Endless, across all voyages.
Retire from Endless with 1,000 silver aboard.
Clear 5 areas in a row in Endless without losing a crewmate.
Other feats (17)#
Win a running fight of three ships.
Win 10 fights that a risk you chose in a scene led to, across all voyages.
Win a fight without losing a point of hull.
Sink a ship by ramming her.
Win a fight with Auto Battle on.
Win a fight in each of the ten weathers.
Win a fight in a Thunderstorm with no ward layers up at the end.
Turn the weather in a fight.
Stop to make repairs 5 times in one voyage.
Fit plating to a room.
Rename your ship and a crewmate.
Have a crewmate reach level 3 in a skill.
Choose 10 perks in one voyage.
Have someone who is not a gnome build a device at a Tinker's Bench.
Build 10 devices at a Tinker's Bench across all voyages.
Visit every kind of waypoint in one voyage.
Reach Act III on a non-ending voyage after losing the ship twice.
Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord