Skip to content
Mageholdplaymagehold.com

Weapons

All 27 ship weapons: elemental batteries, sunlance beams, kinetic guns, scatter shot and the void.

Weapons are mounted in a Battery Deck. Each one draws Flow while powered, charges for a number of seconds and then fires at the enemy room you aim it at. Spells and beams are stopped by ward layers; bolts and shot ignore wards but can miss. Kinetic guns spend a bolt per volley, and every weapon's weight counts against your Keel's lift.

Comparison table#

WeaponFamilyElementDamageShotsChargeFlowWeightPriceActRarity
BallistaKinetic—2112 s11 t301Common
Chain-shot CatapultKinetic—1112 s12 t401Common
Ember Battery IElemental batteryFire1110 s11 t251Common
Gale BatteryElemental batteryAir028 s11 t401Common
Grapeshot SwivelScatter—017 s11 t301Common
Grapeshot Swivel (quest variant)Scatter—017 s11 t301Common
Squall BatteryElemental batteryAir119 s11 t351Common
Frost BatteryElemental batteryIce2112 s22 t552Common
Ember Battery IIElemental batteryFire1212 s22 t602Uncommon
Heavy BallistaKinetic—3113 s23 t752Uncommon
Needle BatteryElemental batteryStone1314 s22 t852Uncommon
SunlanceSunlance beamFire2114 s22 t802Uncommon
Tide LobberElemental batteryWater0111 s22 t452Uncommon
Deep Tide LobberElemental batteryWater1110 s22 t1302Rare
Gnomish Rivet StormKinetic—1512 s22 t1302Rare
Stormcaller BatteryElemental batteryAir1311 s22 t1302Rare
Wyrmtooth BallistaKinetic—4111 s22 t1302Rare
Scorpion RepeaterKinetic—1314 s22 t853Uncommon
CindermawElemental batteryFire1313 s33 t1603Rare
Crystal MortarKinetic—4116 s23 t753Rare
Glacier LanceElemental batteryIce2214 s33 t1603Rare
Hailstone BatteryElemental batteryIce1418 s33 t1103Rare
Kiln BatteryElemental batteryFire3115 s33 t903Rare
Mountain's FistElemental batteryStone5116 s34 t1603Rare
Old Kingdom SunspearSunlance beamFire3116 s33 t1603Rare
Great SunlanceSunlance beamFire3122 s33 t1304Rare
Hush LensVoid—1114 s32 t955Rare

Every weapon#

AllElemental batterySunlance beamKineticScatterVoid

Ballista

Kinetic2 damage1 shots12 s charge1 Flow1 t30 silverAct I+Common

Fires an iron bolt that passes through wards (reduced by room armor; -20% accuracy at Long range).

Chain-shot Catapult

Kinetic1 damage1 shots12 s charge1 Flow2 t40 silverAct I+Common

Always hits the enemy Drive and reduces enemy evasion by 10% for 10s.

Ember Battery I

Elemental batteryFire1 damage1 shots10 s charge1 Flow1 t25 silverAct I+Common30% ignite

Basic fire cannon. Deals 1 damage with a 30% fire chance.

Gale Battery

Elemental batteryAir0 damage2 shots8 s charge1 Flow1 t40 silverAct I+Common

Fires 2 wind blasts. Each blast strips 1 ward layer; a blast that meets no ward knocks down enemy crew in the room and reduces enemy evasion by 5% for 8s.

Found in: The Heron Figurehead

Grapeshot Swivel

Scatter0 damage1 shots7 s charge1 Flow1 t30 silverAct I+Common

Anti-crew scatter shot: deals 30 damage to all crew in a room on the open top deck, or 7.5 below decks. Deals no hull damage.

Found in: River Mudlarks

Grapeshot Swivel (quest variant)

Scatter0 damage1 shots7 s charge1 Flow1 t30 silverAct I+CommonQuest reward only

Anti-crew scatter shot: deals 24 damage to all crew in a room on the open top deck, or 6 below decks. Deals no hull damage.

Squall Battery

Elemental batteryAir1 damage1 shots9 s charge1 Flow1 t35 silverAct I+Common

Fast-charging air cannon: 1 damage, +10% accuracy. Pair with a Gale Battery to break enemy wards.

Found in: The Gunner's Family

Frost Battery

Elemental batteryIce2 damage1 shots12 s charge2 Flow2 t55 silverAct II+Common

Deals 2 damage and freezes the target room (slows crew and reduces system speed by 50%).

Ember Battery II

Elemental batteryFire1 damage2 shots12 s charge2 Flow2 t60 silverAct II+Uncommon30% ignite

Fires 2 fire shots (1 damage and 30% fire chance each).

Heavy Ballista

Kinetic3 damage1 shots13 s charge2 Flow3 t75 silverAct II+Uncommon

3 damage, 40% breach.

Found in: The Wyrm's Tooth, The Snowed-In Lodge, Wrecked Leviathan Hunter, Salvaged Heavy Ballista

Needle Battery

Elemental batteryStone1 damage3 shots14 s charge2 Flow2 t85 silverAct II+Uncommon

Fires 3 light stone darts (+10% accuracy, 10% hull breach chance each). Because it uses lighter darts, only the first shot of each burst can strip a ward layer.

Sunlance

Sunlance beamFire2 damage1 shots14 s charge2 Flow2 t80 silverAct II+UncommonFound in storms20% igniteSweeps 3 rooms

Heat beam that sweeps across 3 rooms for 2 damage each (−1 damage for each ward layer the enemy has up).

Tide Lobber

Elemental batteryWater0 damage1 shots11 s charge2 Flow2 t45 silverAct II+Uncommon

Strips 2 ward layers on hit, or soaks the target room and briefly shorts out its system.

Deep Tide Lobber

Elemental batteryWater1 damage1 shots10 s charge2 Flow2 t130 silverAct II+RareQuest reward only

Fires a heavy water sphere: strips 2 ward layers or, if none are up, soaks the room and briefly shorts out its system.

Found in: The Sea in Gallery Nine, The Drowned Observatory

Gnomish Rivet Storm

Kinetic1 damage5 shots12 s charge2 Flow2 t130 silverAct II+RareQuest reward only

Rapid-fire rivet gun: fires 5 light rivets for 1 damage each (plus crew damage), using only 1 bolt per volley. Unlike other bolts, the rivets are stopped by ward layers, and only the first shot of each burst strips one.

Found in: Five Rivets at a Blow, The Rivet Drum, The Man with Clean Warrants, The Widow's Bounty

Stormcaller Battery

Elemental batteryAir1 damage3 shots11 s charge2 Flow2 t130 silverAct II+RareQuest reward only

Fires 3 storm blasts (1 damage and +15% accuracy each).

Found in: The Storm Crown, The Gunner's Family, The Stormray Herd, The Heron Figurehead

Wyrmtooth Ballista

Kinetic4 damage1 shots11 s charge2 Flow2 t130 silverAct II+RareQuest reward only

Heavy wyrm-tooth ballista: 4 damage, 60% hull breach chance, bypasses wards.

Found in: The Wyrm's Tooth, The Tooth in the Spar, The Last Moult, Paid in Full, The Hunt for Longshadow

Scorpion Repeater

Kinetic1 damage3 shots14 s charge2 Flow2 t85 silverAct III+Uncommon

Fires 3 light bolts that also deal 10 damage to crew in the hit room. Unlike other bolts, they are stopped by ward layers, and only the first shot of each burst strips one.

Found in: The Wyrm's Tooth

Cindermaw

Elemental batteryFire1 damage3 shots13 s charge3 Flow3 t160 silverAct III+RareQuest reward only60% ignite

Fires 3 heavy fire blasts (60% fire chance each) that bypass 1 ward layer.

Found in: The Long Forge, The Cinder Maw

Crystal Mortar

Kinetic4 damage1 shots16 s charge2 Flow3 t75 silverAct III+RareFound in storms

Heavy mortar: 4 damage. Bypasses wards, defense wisps, and evasion, but has 50% base accuracy.

Glacier Lance

Elemental batteryIce2 damage2 shots14 s charge3 Flow3 t160 silverAct III+RareQuest reward only

Fires 2 ice spears (2 damage each) that freeze the rooms they hit.

Found in: The Frost That Stayed, The Bridge of Frost

Hailstone Battery

Elemental batteryIce1 damage4 shots18 s charge3 Flow3 t110 silverAct III+Rare

Launches 4 hailstones at random enemy rooms, freezing each room hit.

Kiln Battery

Elemental batteryFire3 damage1 shots15 s charge3 Flow3 t90 silverAct III+Rare60% ignite

Heavy fire cannon: 3 damage, 60% fire chance, and bypasses 1 ward layer.

Mountain's Fist

Elemental batteryStone5 damage1 shots16 s charge3 Flow4 t160 silverAct III+RareQuest reward only

Hurls a massive boulder: 5 damage, 50% breach chance, and bypasses 1 ward layer.

Found in: The Walled-Up Siege Engine, The Mountain's Fist, The Wall at Underwall

Old Kingdom Sunspear

Sunlance beamFire3 damage1 shots16 s charge3 Flow3 t160 silverAct III+RareQuest reward onlyFound in storms40% igniteSweeps 3 rooms

Ancient lance beam: deals 3 damage across 3 rooms with a 40% fire chance each. Must be mounted on the top deck.

Found in: The Light That Wrecks, The King's Spear

Great Sunlance

Sunlance beamFire3 damage1 shots22 s charge3 Flow3 t130 silverAct IV+RareFound in storms20% igniteSweeps 4 rooms

Heavy beam that sweeps across 4 rooms for 3 damage each (−1 damage for each ward layer the enemy has up).

Hush Lens

Void1 damage1 shots14 s charge3 Flow2 t95 silverAct V+Rare

Fires a dead-magic beam: strips 1 ward layer, deals 1 damage, silences magic in the room for 15s, and drains 1 enemy Flow.

Data from Magehold Fairwinds v1.9.26. Spotted something out of date? Discord